The oFusion provides a huge set of features, you can see them in detail in each component's documentation.
Here are some general max scene support features:
Mesh support:
Object Meshes Vertices Faces SubMeshes/SubEntities Vertex color Vertex alpha value Normals Smoothing Groups Multiple UVs (Texture Coordinates) Material IDs Primitives Skeletal animation
Multi/Sub Meshes Vertex colors Alpha vertex value Multiple UV channels Construct Tangent Vectors, useful in gpu shaders, normal mapping Build Edge Lists, needed for Shadow support Auto LOD generation, an optimization feature used to improve the rendering speed and the cpu/gpu load based on object's distance
Material support:
Special Ogre Material Standard material Ambient color Diffuse color Specular color Self-illumination value/color Diffuse texture map Self-illumination texture map Glossiness Specular level "2-Sided" property
Blend material Shell material ( i.e. baked lightmaps) Support for texture baker (Render to Texture) Multi/Sub-Object material Multiple materials per object Bitmap Texturemap Texture file Map channel Offset UV Tiling UV Mirror Tile Rotate UVW Alpha Source (Image alpha
Animation support:
Skinned animation Physique support Biped support Skin modifier Standard Max bones C.A.T 1 (Character Animation Toolkit) C.A.T 2 (WIP) Object animation Keyframed motion Support for any controller type Unlimited number of animation sets in the same scene Animation optimizer Keyframe reductor
Scene support:
Cameras Free Camera Target Camera FOV Near clip plane Far clip plane
Lights Omni Target Spot Free Spot Target Direct Free Direct Color On/Off attribute Cast Shadows On attribute Hotspot/Beam (Spot lights) Falloff/Field (Spot lights) Intensity multiplier
Nodes Position Rotation Scale Parent node Child Nodes
Hierarchy Animations Light animation Camera animation Node animation
Custom Data Custom User Object Data
Shadows Skies
Gpu Shader Support:
CG and HLSL support Vertex Programs (Shaders) Fragment Programs (Shaders) Code Editor with syntax highlight Parameter Editor
See each component page for full features description.