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In this tutorial we will cover the basis of using the ogre material and shader system to create a Normal Mapping material with per-pixel specular light support.

Tutorial 2 - Part 1
In this tutorial we will cover:

environment map
some useful tips when working with imported objects

Tutorial 2 - Part 2
In this tutorial we will cover:

object animation

LightMapping and Animation
In this tutorial we will cover:

light maps
light animation
some geometry cleaning and optimization

Normal Mapping with GPU shaders
Artist center
  Tutorials
      
tutorial 1
      
tutorial 2
      
tutorial 3
      
tutorial 4
      
tutorial 5    
  
Example Scenes
Using Render Monkey Shaders
In this tutorial we will cover:

using ATI's Render Monkey shaders
specular bump map effect via shaders
calculating the Binormal vector in the shader
using default shader parameters