Home
|
About Us
|
Media
|
Support
|
News
|
Contact Us
Copyright © ACE Studios
In this tutorial we will cover the basis of using the ogre material and shader system to create a Normal Mapping material with per-pixel specular light support.
Tutorial 2 - Part 1
In this tutorial we will cover:
environment map
some useful tips when working with imported objects
Tutorial 2 - Part 2
In this tutorial we will cover:
object animation
LightMapping and Animation
In this tutorial we will cover:
light maps
light animation
some geometry cleaning and optimization
Normal Mapping with GPU shaders
tutorial1
tutorial2
tutorial3
tutorial4
Artist center
Tutorials
tutorial 1
tutorial 2
tutorial 3
tutorial 4
tutorial 5
Example Scenes
Using Render Monkey Shaders
In this tutorial we will cover:
using ATI's Render Monkey shaders
specular bump map effect via shaders
calculating the Binormal vector in the shader
using default shader parameters
tutorial5